At A Glance
Tim Sweeney founds Potomac Computer Systems in Potomac, Maryland. Since Sweeney is a college student, the business is headquartered in his parents house, because that’s where his computer is kept. He develops and publishes ZZT, an action-adventure puzzle game for MS-DOS.
Thanks to ZZT’s surprising success, Sweeney launches Epic MegaGames.
It was the publisher's top-selling shareware game ever.
Unreal, a first-person shooter game, introduces gaming developers to the Unreal Engine, a source-available game engine developed in Sweeney’s garage. Since then, over the course of four releases, Unreal Engine has been used to develop hundreds of other titles.
Company relocates to Cary, North Carolina and officially changes its name to Epic Games.
Epic releases its first console game, Gears of War, for Xbox 360 and grosses close to ten times its $12 million development budget.
Gears of War 2 sells over three million copies in its first month of release.
During an internal game jam, Epic developers on the team reportedly come up with the idea of merging construction and shooter games. Whether they were dipping chocolate into peanut butter at the time has not been substantiated.
Seeking to shift their business more to a gaming-as-a-service model, Epic partners with the China-based Tencent Holdings Limited, which acquires 40% of the company.
Epic launches the Unreal Engine Marketplace, a store where game creators can purchase digital content created by other developers and artists to use in their own projects.