Winners of The 2011 SXSW ScreenBurn Independent Propeller Awards
We're excited to announce the grand prize and category winners of the 2011 SXSW ScreenBurn Independent Propeller Awards presented by indiePub. This evening at the 1st Independent Propeller Awards Presented by indiePub, the lucky finalists were offered $150,000 in total prizes and the chance for video game titles to be published by indiePub through their sponsor, Zoo Publishing. The finalists demoed their games at the indiePub stand in the 2011 SXSW ScreenBurn Arcade over the last three days.
Grand Prize: GLiD (Glid) - A single player ambient exploration game of a small robot tasked with exploring and restoring an abandoned world.
Best Art: The Uncanny Fish Hunt (Uncanny Games) – An adventure game where players take on the role of Siméon to fight an unleashed ocean.
Best Audio: Skinny (Thomas Brush) – An exploration and adventure game where players help Skinny, a skinny freak, save the apocalyptic world from their minds.
Best Design: Chewey (Happy Candy Co.) – A 2D platformer in which players control Chewy, a sticky piece of gum.
Technical Excellence: Creo (Peter Angstadt) - A physics puzzle game in which players must create and experiment to succeed by helping Creo and his friends home from school each day.
Intel Innovation Award: Deep Sea (Robin Arnott) - An audio-only game where players are plunged into a world of blackness occupied only by the sound of their own breathing and the rumbles made by unseen terrors.
Unity Development Award: TIny and Big: Grandpa's Leftovers (Black Pants Game Studio) – A story of a thief who had stolen our hero's most valued possession - a pair of underpants.
Congratulations to all of the winners of this year's game design competition at SXSW ScreenBurn!
Contributed by Lindsay Muse



