The Numbers Are In: 2010 SXSW Interactive Attendees Rate Their Favorite Sessions
What follows are ratings from the best of the best of the 2010 SXSW Interactive Festival according to feedback forms completed by attendees at the completion of each session. Each session title is linked to its description and podcast, if available, on the SXSW website.
Ratings are based on a 1 to 5 scoring system, with 5 being the most favorable rating and 1 being the least favorable.
Only sessions that received more than 10 comment cards and a score greater than 4.50 are included in this post.
Also posted below are the average ratings for each day of the event.
A brief word of caution . . these ratings are by no means a foolproof or scientific method of evaluation. For many sessions, one registrant will say he / she absolutely hated the panel, while the next registrant will say that the session at hand was their favorite presentation of SXSW. Perhaps this very wide range of ratings is attributable to the diverse range of people who attend the event.
Please feel free to comment on your favorite SXSW 2010 Interactive Festival panel by emailing interpanels@sxsw.com. Your feedback is always valuable for us in continuing to improve the event. Also, e-mail us at interpanels@sxsw.com if you were a speaker at the 2010 SXSW Interactive Festival and would like to read the feedback from your session.
Average overall rating for 2010 - 4.12
Friday sessions - 3.76
Saturday sessions - 4.13
Sunday sessions - 4.21
Monday sessions - 4.18
Tuesday sessions - 4.19
Individual sessions ratings after the jump.
Hold the Cocoa: Building iPhone Apps w/ HTML, CSS & JavaScript - 5.00
Monkeys w/ Internet Access:Sharing, Human Nature & Digital Data - 4.96
ER 2.0 - 4.92
HTML5: Tales from the Development Trenches - 4.92
Tapworthy: Designing iPhone Interfaces for Delight and Usability - 4.92
Dangerous Curves: Hockey Sticks, Swine Flu And More - 4.91
The Art & Science of Seductive Interactions - 4.89
ExpressionEngine 2.0: Total Domination! - 4.87
Perfectly Irrational: Who Put the Monkey in the Driver's Seat - 4.87
How The Other Half Lives - Touring The Digital Divide - 4.85
Beyond the Desktop: Embracing New Interaction Paradigms - 4.82
Become Immortal: Understanding the Digital After Life - 4.80
Getting Better: The Designer's Path From Good To Great - 4.79
Beyond LAMP: Scaling Websites Past MySQL - 4.78
Web Video Thunderdome: Branded vs Unbranded, You Decide - 4.78
Blah Blah Blah: Why Words Won't Work - 4.77
DSLR Filmmaking, Unlocking New Visual Possibilities - 4.77
How To Spark A Movement In The 21st Century - 4.77
Revealing Design Treasures from the Amazon - 4.76
Revenge Of Kick-Ass Mash-Ups with Punk Rock APIs - 4.75
What Does Corporate America Think of 2.0? - 4.75
Is The Brain The Ultimate Computer Interface? - 4.74
Memory Matters! How Do Elephants Do It? - 4.74
Africa 3.0: A Look at the Future of a Connected Africa - 4.71
Doing it Wrong: Recently Possible Technology - 4.70
OpenFrameworks - A Powerful Creative Coding Library for Artists - 4.70
Is Canvas the End of Flash? - 4.69
Big Brother on the Big Screen: Fact/Fiction? - 4.68
Gaming the Crowd: Turning Work Into Play - 4.68
Pain Free Design Signoff - 4.68
Universities in the "Free" Era - 4.68
Content Strategy FTW - 4.67
Networking at a Multi-Day Conference - 4.67
Engaging The Queer Community - 4.65
How to Teach Entrepreneurialism Globally - 4.64
Mind Control: Psychology for the Web - 4.64
Ze Frank Conversation: The Creative Lifestyle - 4.64
Building A Bulletproof Personal-Finance System - 4.62
Open Science: Create, Collaborate, Communicate - 4.62
2009 Iran Election: Women's Revolution? Twitter Revolution? - 4.60
DSLR Filmmaking, Gearing Up For Success - 4.60
Moblizing the Power of Interns and Managing GenY - 4.60
No Straight Lines: Straight Line Thinking Stops Here - 4.60
Pen & Paper Tools to Get From Research to Design - 4.60
Zero Waste: The Future of Green - 4.59
How WebHooks Will Make Us All Programmers - 4.58
Web of Things - Conn.ecting People and Objects on the Web - 4.58
Hitting Bombs: Better Social Business Through Sports Metaphors - 4.57
How Geeks Grabbed Philadelphia by the Balls - 4.57
RT: I'm Going to Kill Myself. Preventing Suicide Online - 4.57
Sex Education in a Web 3.0 World - 4.55
Re-Inventing the Wheel: Sketching your own IA Process - 4.53
The Socially Conscious Geek: Makin' Money While Doin' Good - 4.53
ActivityStrea.ms: Is It Getting Streamy In Here? - 4.52
Design for Awareness: Mobile Technologies & Health - 4.52
Improv Lessons For Freelancers - 4.52
Can You Copyright a Tweet? - 4.50
Drupal in the Cloud! - 4.50
Want to put together a session that makes it into this top-score list for the 2011 SXSW Interactive Festival? The first step in this process is submitting your proposal to the SXSW PanelPicker. Send us your programming idea before the Friday, July 9 deadline!



