Can the iPhone Displace the PSP?
Zachary Raven led a panel on the future of iPhone gaming applications. The speakers included Aurora Feints’ Danielle Cassley, Pangea Software’s Brian Greenstone, and Stephanie Morgan of ngmoco—each discussing the rather remarkable early success of gaming applications on the iPhone. Greenstone shared some amazing statistics for two games he ported to the iPhone in about two weeks of programming per game. The average performer of the two, Nanosaur II: Hatchling, has sold 133,000 applications from October through January with a company profit of $77,000 over that period. The breakout game, Enigmo, made an astonishing $1.5 million since its release. Morgan offered the strongest challenge to other handheld systems, stating that the necessity of having a phone with you at all times grants the iPhone an inherent importance that a PSP or DS cannot challenge. She also believes the smooth interface of the app store grants the iPhone a firm edge over any other mobile platform. Cassley shared her story of coming straight out of school to introduce Aurora Feint. She promoted the importance and power of original content on the iPhone while highlighting the possibilities for the format, especially regarding community gaming.



