Interactive: March 12-16
Film: March 12-20
Music: March 17-21
"SXSW Interactive is about what is happening now, and what's happening now is different than what was happening a year ago... An amorphous name for an amorphous concept." John Gruber, daringfireball.net
New for 2009 is the ScreenBurn at SXSW Game Design Competition, which provides a venue for emerging designers to pitch their concept to a jury of established professionals. Participants in this event are challenged to excite the imagination with a description of the game they want to build.
SXSW is known for introducing cutting edge, up–and-coming indie talent to the world before it hits the mainstream. In that tradition, ScreenBurn at SXSW has announced semi-finalists for its very first annual Game Design Competition. Encompassing two categories, Casual and AAA gaming, the competition allows talented game design hopefuls a chance to pitch their concept to a jury of established professionals. A grand prize winner for each category will be decided by live jury vote and audience feedback. In addition to being interviewed by attending press, winners will be featured Monday, March 16 at Studio SX, SXSW’s onsite interview studio, in a conversation with a video game industry professional.
2009 ScreenBurn at SXSW Casual Game Design Competition Winner:
2009 ScreenBurn at SXSW AAA Game Design Competition Winner:
2009 ScreenBurn at SXSW Casual Game Design Competition Finalists:
2009 ScreenBurn at SXSW AAA Game Design Competition Finalists:
Casual Game Design Semi-Finalists
AAA Game Design Semi-Finalists
"ScreenBurn at SXSW has enjoyed tremendous success since launching in 2006," says SXSWi festival director Hugh Forrest. "This success reflects the growth of the video game industry, particularly amongst more mainstream audiences. By providing another avenue to bring in up-and-coming developers, we think that the Game Design Competition will help generate even more buzz for ScreenBurn at SXSW."