Tomorrow Happens Here.

About ScreenBurn at SXSW

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ScreenBurn at SXSW is the video game element of the South by Southwest (SXSW) Interactive festival that merges the new media, music, film and video game industries all in one place. ScreenBurn connects independent developers, publishers, consumers, digital media professionals, and internet trend-setters and taste-makers from all around the world who attend SXSW.

Latest ScreenBurn News

ScreenBurn Arcade's New Business Strategy: Sneaky, Viral, and Kicking Ass!

BlakeGordon_SBArcade_Blog.jpgOne trend that could easily be spotted on the show floor of the ScreenBurn at SXSW Arcade was the undeniable direction companies were taking with their product and business strategies, namely in kicking out the “old ways of doing business,” introducing modern methods, and creating products that defied the competition. This year's Arcade was certainly all about disruption!

ScreenBurn at SXSW AAA and Casual Game Design Winners Announced!

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Developers, artists, game enthusiasts, and industry leaders united Sunday afternoon for a battle of the minds at the ScreenBurn at SXSW Game Design Competition sponsored by USA Network. The competition for both categories was both heated and intense, creative and inspirational. While all of the finalists would make any game company proud with their imaginative and awe-inspiring creations, the judges and audience agreed upon two winners: Lance Myers in the Casual Game Design category for “Escape from Planet Zoo” and Patrick Cunningham in the AAA Game Design category for “Shadow Wars.”

This was simply amazing,” Myers said. “It’s surreal.”

I’m super stoked right now,” Cunningham said. “I’ve been trying to get into the video games industry and just having all these game companies come up to me with their cards is just a dream I’m living right.”

ScreenBurn Arcade's Triforce of Social Power: USA Network, Axelo, Tek Republik and Mayfair Games

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The ScreenBurn at SXSW Arcade is rife with companies that want to cater to you! Bringing the experience home to gamers by offering customization options, new ways to control games, new social avenues, and even fixing your junkyard of broken video game systems from year's past are just some of the many services on hand to take your gaming to the next level!


Characters are certainly welcome at the USA Network booth, who just happens to be sponsoring the ScreenBurn at SXSW Game Design Competition. The #1 network in all of basic cable and seen in over 98.5 million U.S. Homes, USA Network has brought their brainchild, "Character Arcade," a social network where fans can create avatars, play games based on shows, and interact with others from around the world, to the masses on display at ScreenBurn Arcade. Jesse Redniss, VP of Digital at USA Network and one of the AAA Game Design judges, was on hand to talk about the network's new project.

Geek is the New Chic at ScreenBurn at SXSW's Dorkbot Social

BlakeGordon_Dorkbot.jpgNerds, geeks, and techies of varying shapes and sizes were in full force at ScreenBurn at SXSW's Dorkbot event last night, celebrating the art and slick stylings of being a dork – and that's a compliment of the highest regard. But how does one even begin to describe the inner workings of Dorkbot? Rodney Gibbs, CEO of Ricochet Labs and event organizer has you covered.

Massive Black's “Visions” for Art Illuminated at The Mohawk!

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Massive Black threw a hair-raising event last night at The Mohawk with "Visions," a one-of-a-kind multimedia event combining cutting-edge, live, digital and traditional art performances from the top film, video game and classically trained artists in the art world. ScreenBurn was live on the scene for an aural/visual experience like no other.

The Mohawk's expansive outdoors set-up (along with a spacious upstairs patio) set the perfect stage for the madness and vision Massive Black brought to Austin. Artists were flown in from around the world to draw, from their imagination, artistic conceptions of grand characters of varying shapes and sizes, all sporting lavish costumes. . . or sometimes nothing at all! The art mirrored the crowd though as burlesque dancers, half-naked costume enthusiasts such as Tarzan and Jane, and performance artists with painstakingly detailed outfits danced the night away.

ScreenBurn at SXSW: Twist Education and The Platinum Life – Arcade Battle Royale!

Picture 3.jpgThe ScreenBurn at SXSW Arcade has opened with a sweat-inducing fight to the finish! Well maybe not quite as brutal as attendees were expecting, but two companies are on hand to display their visions of the future right across from each other, eye to eye, in the heart of Exhibit 2 of the Austin Convention Center: Heatwave Interactive and Twist Education.



Heatwave Interactive brings the noise with their Facebook game Platinum Life," a rags-to-riches parable set in the hip-hop world where players decide if they want their in-game avatar to be the ultimate hero or the ultimate zero. Players choose from over 700 items to customize their character with, each granting specific points to several stats in the game that ultimately determines whether audiences love or hate you in rap battles against other artists. But if you're thinking this is just another game where style reigns over substance, brand manager Chris "Binky" Launius has some knowledge to drop on you.

ScreenBurn at SXSW: Tomorrow Begins with You!

JenSoto_SBArcade_Blog.jpgDon’t just talk about it, be about it! The days of speaking about ScreenBurn at SXSW are far gone and now it’s time to experience it. Gamers, industry insiders, and the SXSW populace at large unite – tomorrow, March 12 is your first taste of what the future of gaming has in store for you.



ScreenBurn at SXSW Arcade kicks off tomorrow from 2-6pm where the latest video game industry announcements, product demos and exciting game tournaments take center stage. Join the likes of the Rock Band Network, Into the Pixel, and USA Network, plus many more, for three days of rock star galas, curated art exhibitions, and social gaming fun.

Everyone Has a Golden Ticket with ScreenBurn at SXSW!

DennisNgo_ScreenBurn_Blog.jpgScreenBurn at SXSW knows that freebies and awesome “swag” can turn the tide of an event from being merely “meh” to an event being “AWESOME!” We favor the latter here at ScreenBurn, and while many of the industry panels and other events require SXSW Interactive Gold or Platinum passes, there are just as many that require only one thing: you!

That’s right, ScreenBurn at SXSW wants you to come experience all the wonderfully free social gatherings and industry events it has to offer. ScreenBurn at SXSW Arcade is held Friday, March 12 - Sunday, March 14, 2010 and is located on the first floor of the Austin Convention Center. This is your gateway into the world of the industry: what’s new, what’s hot, what are the next big things you absolutely have to take part in, and more! Once you’ve had your fill of free fun (how could you?), head on over to The Mohawk on March 12 for free fun of a different variety with “Visions,” a one-of-a-kind multimedia event combining cutting-edge, live, digital and traditional art performances from the top film, video game and classically trained artists in the art world.

ScreenBurn at SXSW Arcade: Save on Quarters & Savor the Experience!

erinsanders_arcade.jpg ScreenBurn at SXSW is ecstatic to be throwing the fourth annual ScreenBurn Arcade for three days of interactive mayhem! FREE, open to the public, and held on the first floor of the Austin Convention Center Friday, March 12 - Sunday, March 14 2010, the Arcade is sure to be stimulating after the philosophical panels and enlightening evening events give your brain the workout it needs.

ScreenBurn at SXSW Panels: Laugh, Cry & Explore Your Emotions

screenburn_arcade_jennsoto.jpgPeter Molyneaux has often been known for his eccentric and entertaining way of presenting game concepts and pushing the charge for more interactivity in gaming. His latest venture, Fable III, is no different, and thankfully ScreenBurn at SXSW has nabbed the creative mind to push his inspiring way of thinking to the masses in his own panel, "The Emotion Engine: Can a Video Game Speak to the Heart?"