Tomorrow Happens Here.

About ScreenBurn

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SXSW ScreenBurn is the video game element of the South by Southwest (SXSW) Interactive festival that merges the new media, music, film and video game industries all in one place. ScreenBurn connects independent developers, publishers, consumers, digital media professionals, and internet trend-setters and taste-makers from all around the world who attend SXSW.

Latest ScreenBurn News

Announcing Accepted Interactive Panels on September 20

SleddMary_FromTrollsToStars-inside4.jpgSeptember is here — and with it, news from the Interactive programming front. Because we know you are eager to see the lineup of programming for SXSW Interactive 2011, we decided to release panels information earlier than ever this season. On Monday, September 20, we will release a list of the first 200 accepted titles for the 2011 event via the SXSW website.

This year, there will be no email notifications before the September 20 release date of the status of PanelPicker proposals, but organizers will receive an email on the day of the announcement detailing next steps for a successful presentation. This announcement will represent about one-third of our total programming for the 2011 season.

SXSW ScreenBurn: Game On For Business

sb_arcade_jw_small.jpgDo you have an exciting new video game product launching? Do you need your latest gaming innovation in front of target consumers and press to leverage your brand? If so, then the SXSW ScreenBurn Arcade is the opportunity for you! Kicking off the first weekend of SXSW, the ScreenBurn Arcade is the perfect way to create buzz, make contacts, and get your company's latest project in front of a one-of-a-kind mix of consumers, SXSW registrants, and press.

SXSW Alumni News: Jeffrey Zeldman, Joe Stump, Joi Ito

ARCHIVED POST FROM 2010

alumni_news_title_sm3.jpgAll items in the SXSW Alumni News section refer to tech industry leaders who contributed their expertise to the 2010 SXSW Interactive Festival or to new media companies that were official participants at this year's event. Make face-to-face connections with these decisions-makers, leading-edge adopters and trend-setters by attending the 2011 SXSW Interactive Festival, scheduled March 11-15 in Austin, Texas.

Too Hot for TV! CENSORED! 1024-Bit Battle Royale Brings Game Developers Together

ARCHIVED POST FROM 2010

BlakeGordon_SB_Blog.jpgCreekside Live turned into a hot and heated spectacle last Monday night filled with beverages, burlesque dancers and pulse-pounding performances at the IGDA and ScreenBurn at SXSW-sponsored “1024-Bit Battle Royale 2010: SSH Complex.” Kain Shin, senior gameplay programmer for Arkane Studios and IGDA Austin member, served as the rock star emcee for the night, shouting from center stage, “The show is about to begin!”

And begin the show did as an amalgam of different acts and activities littered the dance floor, from burlesque dancers dressed as popular video games characters, dancing drenched in eroticism that ended with stripteases that left little to the imagination, and performances that shook the foundations of Creekside Live from bands such as Mysterious H, Deserts of Mars, Giggle Party, Whitefall, Here Lies Lester Moore and others.

ScreenBurn at SXSW and Entertainment Software Association (ESA) Mixology

ARCHIVED POST FROM 2010

BlakeGordon_SBArt_Blog.jpgIt was a mixer of epic proportions last Monday evening as ScreenBurn at SXSW and the Entertainment Software Association (ESA) mixed and mingled with the gaming industry to discover valuable new ways business could be done together, meet digital media industry professionals, and of course have a complimentary beer or two... or three.

Massive Black Suffering Massive Art Attacks About Art Education

ARCHIVED POST FROM 2010

BlakeGordon_MassiveBlack_Blog_0.jpgJason Manley has a problem with the education system and how it arbitrarily assigns grades to students. He has a problem with how much it costs for a student with an artistic vision to get the education they need. He definitely has a problem with the quality of education; what you supposedly get when you finally do lay down the big bucks for those arbitrary grades Manley despises so much. But at the ScreenBurn at SXSW Arcade, Jason Manley, president of full production artwork and asset outsourcing studio Massive Black, is set to change all that for his vision of what an education in art should be.

:::Drum Roll::: The ScreenBurn at SXSW FREE Registration Contest Winner is...

ARCHIVED POST FROM 2010

SarahMalic_SBRaveCard_Blog.jpgWe received submissions from major cities all over the nation to enter to win a FREE registration to attend the 2011 SXSW Interactive + ScreenBurn at SXSW Conference and Festival. Some were mailed from afar and others were hand delivered to us in the 2010 ScreenBurn at SXSW Arcade.

We're happy to announce the winner of the 2011 SXSW Interactive + ScreenBurn at SXSW registration is Greg Amos!

Thank you again for all who participated in SXSW Interactive + ScreenBurn at SXSW this March, and we look forward to seeing you again next year.

Stay tuned to ScreenBurn at SXSW for the latest updates on how you can stay involved with us in the exciting video game world.

Photo of the winning entry of the 2011 SXSW Interactive + ScreenBurn at SXSW registration contest by Sara Malek.

Music Producers, Game Creators, and Graphic Artists - Choose Your Destiny at ScreenBurn at SXSW!

ARCHIVED POST FROM 2010

BlakeGordon_SBRockband_Blog.jpgThe ScreenBurn at SXSW Arcade was all about giving the industry a chance to hone in on their artistic side with companies showing off their work, or in most cases, providing the tools to create and distribute. The Rock Band Network, GameSalad, and Into the Pixel are all set to change all we know about content creation and distribution.

Bordering on Insanity: How Borderlands “Jumped the Gun” Into 16,000,000 and Beyond

ARCHIVED POST FROM 2010

BlakeGordon_SBPanel.jpgGaming industry, you have Borderlands creators Matthew Armstrong and Jimmy Sieben to thank for making your next game a bit easier to manage. The ScreenBurn at SXSW panel “Systemic Development in Borderlands: 16,164,886=1", explored the design elements and the technical systems that made Borderlands possible. With the gun count in the game reaching into eight-digit levels and counting, not to mention all the fine-tuning one might expect from attempting to balance 16,000,000+ guns, these Gearbox Software wizards sat down with the gaming populace at large to set the record straight on how systemic development was the ultimate answer for Borderlands.

ScreenBurn Arcade's New Business Strategy: Sneaky, Viral, and Kicking Ass!

ARCHIVED POST FROM 2010

BlakeGordon_SBArcade_Blog.jpgOne trend that could easily be spotted on the show floor of the ScreenBurn at SXSW Arcade was the undeniable direction companies were taking with their product and business strategies, namely in kicking out the “old ways of doing business,” introducing modern methods, and creating products that defied the competition. This year's Arcade was certainly all about disruption!