Gaming

Jade Raymond speaks at SXSW on Sunday, March 9
Written by Hugh Forrest | January 29, 2014

The SXSW Interactive Featured Session Feature: Jade Raymond of Ubisoft

Featured Sessions at the 2014 SXSW Interactive Festival showcase some of the world’s most innovative thinkers. Today’s installment of the Featured Session Feature focuses on Jade Raymond of Ubisoft. At SXSW, catch her session “The Growing Impact of Games on Entertainment” session on Sunday afternoon, March 9...

Mike Dunn has organized a panel about UX and video games for SXSW Interactive 2014
Written by Megan Simpson | January 27, 2014

2014 SXSW Interactive Session Spotlight: Press Start to Begin – UX and Video Games

A ten-year veteran of SXSW Interactive, Michael Dunn credits the festival with being a vital part of his career. Today’s Session Spotlight features the panel he is organizing for the 2014 event, “Press Start to Begin – UX and Video Games”. Dunn’s is one of many gaming...

At SXSW 2014, Carla Fisher talks about kids and games
Written by Megan Simpson | January 24, 2014

2014 SXSW Interactive Session Spotlight: A Gamer's Guide to Parenting

Dr. Carla Fisher is back for this year’s SXSW Interactive Festival. In 2012, she educated audiences with her panel, “What Left 4 Dead Can Teach Us About Kids Games”, which featured ideas about how to make games developmentally appropriate for children. This year, she will expand on that...

John Warren covers the narrative debate in game design at SXSW 2014
Written by Megan Simpson | January 17, 2014

2014 SXSW Interactive Session Spotlight: The Narrative Debate in Game Design

What can registrants expect when they land in Austin for the 2014 SXSW Interactive Festival this March? More than 800 sessions in the categories of gaming, arts, science and inspiration, just to name a few. Today’s installment of the Session Spotlight features Austinite and Minicore Studios Founder/CEO ...

Mark Barlet talks accessible gaming at SXSW Interactive 2014
Written by Hugh Forrest | January 9, 2014

2014 SXSW Interactive Session Spotlight: Includification - More Gamers with Accessibility

With more than 800 sessions over the space of five days, the 2014 SXSW Interactive Festival showcases a huge variety of content of interest to the international community of digital creatives. Today’s installment of the Session Spotlight examines “Includification - More Gamers with Accessibility”, which is a solo...

Patrick Scott Patterson talks video game culture at SXSW 2014
Written by Hugh Forrest | January 7, 2014

2014 SXSW Interactive Session Spotlight: Video Gaming IS Pop Culture — The Overall Picture

Are you a digital creative who likes to explore lots and lots of new ideas? Then the 2014 SXSW Interactive Festival — which includes more than 800 different sessions covering a huge variety of topics — is where you want to be! One of these topics for 2014 is...

December 13 deadline: Enter the SXSW Gaming Awards
Written by Hugh Forrest | December 11, 2013

2014 SXSW Gaming Awards Deadline is Friday, December 13: Have You Entered Yet?

SXSW provides an amazing platform for you to amplify knowledge of your product to a large audience of first-adopters and digital trendsetters. If you are a game developer or designer, then the way to access this platform is via the first-ever SXSW Gaming Awards. Deadline to enter your...

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